//////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client                           //
// Copyright © 2015-2016 Daniel Allendorf                                   //
//                                                                          //
// This program is free software: you can redistribute it and/or modify     //
// it under the terms of the GNU Affero General Public License as           //
// published by the Free Software Foundation, either version 3 of the       //
// License, or (at your option) any later version.                          //
//                                                                          //
// This program is distributed in the hope that it will be useful,          //
// but WITHOUT ANY WARRANTY; without even the implied warranty of           //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            //
// GNU Affero General Public License for more details.                      //
//                                                                          //
// You should have received a copy of the GNU Affero General Public License //
// along with this program.  If not, see <http://www.gnu.org/licenses/>.    //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "../Error.h"
#include "../Template/EnumMap.h"

#include "nlnx/node.hpp"

#include <unordered_map>
#include <cstdint>
#include <string>

namespace jrc
{
    class Sound
    {
    public:
        // Preloaded sounds.
        enum Name
        {
            // UI
            BUTTONCLICK,
            BUTTONOVER,

            // Login
            SELECTCHAR,
            GAMESTART,

            // Game
            JUMP,
            DROP,
            PICKUP,
            PORTAL,
            LEVELUP,
            LENGTH
        };

        Sound(Name name);
        Sound(nl::node src);
        Sound();

        void play() const;

        static Error init();
        static void close();
        static bool set_sfxvolume(uint8_t volume);

    private:
        size_t id;

        static void play(size_t id);

        static size_t add_sound(nl::node src);
        static void add_sound(Sound::Name name, nl::node src);

        static std::unordered_map<size_t, uint64_t> samples;
        static EnumMap<Name, size_t> soundids;
    };

    class Music
    {
    public:
        Music(const std::string& path);

        void play() const;

        static Error init();
        static bool set_bgmvolume(uint8_t volume);

    private:
        std::string path;
    };
}
