//////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client                           //
// Copyright © 2015-2016 Daniel Allendorf                                   //
//                                                                          //
// This program is free software: you can redistribute it and/or modify     //
// it under the terms of the GNU Affero General Public License as           //
// published by the Free Software Foundation, either version 3 of the       //
// License, or (at your option) any later version.                          //
//                                                                          //
// This program is distributed in the hope that it will be useful,          //
// but WITHOUT ANY WARRANTY; without even the implied warranty of           //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            //
// GNU Affero General Public License for more details.                      //
//                                                                          //
// You should have received a copy of the GNU Affero General Public License //
// along with this program.  If not, see <http://www.gnu.org/licenses/>.    //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include <cstdint>

namespace jrc
{
    namespace InventoryType
    {
        // Inventory types.
        enum Id : int8_t
        {
            NONE,
            EQUIP,
            USE,
            SETUP,
            ETC,
            CASH,
            EQUIPPED,
            LENGTH
        };

        // Return the inventory type by item id.
        Id by_item_id(int32_t item_id);
        // Return the inventory type by value.
        Id by_value(int8_t value);
    }

    struct InventoryPosition
    {
        InventoryType::Id type;
        int16_t slot;
    };
}
