//////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client                           //
// Copyright © 2015-2016 Daniel Allendorf                                   //
//                                                                          //
// This program is free software: you can redistribute it and/or modify     //
// it under the terms of the GNU Affero General Public License as           //
// published by the Free Software Foundation, either version 3 of the       //
// License, or (at your option) any later version.                          //
//                                                                          //
// This program is distributed in the hope that it will be useful,          //
// but WITHOUT ANY WARRANTY; without even the implied warranty of           //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            //
// GNU Affero General Public License for more details.                      //
//                                                                          //
// You should have received a copy of the GNU Affero General Public License //
// along with this program.  If not, see <http://www.gnu.org/licenses/>.    //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include <cstdint>
#include <unordered_map>
#include <map>

namespace jrc
{
    // Class that stores all information about the skills of an individual character.
    class Skillbook
    {
    public:
        void set_skill(int32_t id, int32_t level, int32_t masterlevel, int64_t expiration);

        bool has_skill(int32_t id) const;
        int32_t get_level(int32_t id) const;
        int32_t get_masterlevel(int32_t id) const;
        int64_t get_expiration(int32_t id) const;

        // Return id and level of all passive skills.
        // An ordered map is used so that lower passive skills don't override higher ones.
        std::map<int32_t, int32_t> collect_passives() const;

    private:
        struct SkillEntry
        {
            int32_t level;
            int32_t masterlevel;
            int64_t expiration;
        };

        std::unordered_map<int32_t, SkillEntry> skillentries;
    };
}

