//////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client                           //
// Copyright © 2015-2016 Daniel Allendorf                                   //
//                                                                          //
// This program is free software: you can redistribute it and/or modify     //
// it under the terms of the GNU Affero General Public License as           //
// published by the Free Software Foundation, either version 3 of the       //
// License, or (at your option) any later version.                          //
//                                                                          //
// This program is distributed in the hope that it will be useful,          //
// but WITHOUT ANY WARRANTY; without even the implied warranty of           //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            //
// GNU Affero General Public License for more details.                      //
//                                                                          //
// You should have received a copy of the GNU Affero General Public License //
// along with this program.  If not, see <http://www.gnu.org/licenses/>.    //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "ItemData.h"

#include "../Graphics/Animation.h"

namespace jrc
{
    // Information about a bullet type item.
    class BulletData : public Cache<BulletData>
    {
    public:
        // Returns wether the bullet was loaded correctly.
        bool is_valid() const;
        // Returns wether the bullet was loaded correctly.
        explicit operator bool() const;

        // Returns the watk increase when using this bullet.
        int16_t get_watk() const;
        // Returns the bullet animation.
        const Animation& get_animation() const;
        // Returns the general item data.
        const ItemData& get_itemdata() const;

    private:
        // Allow the cache to use the constructor.
        friend Cache<BulletData>;
        // Load a bullet from the game files.
        BulletData(int32_t id);

        const ItemData& itemdata;

        Animation bullet;
        int16_t watk;
    };
}
