//////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client                           //
// Copyright © 2015-2016 Daniel Allendorf                                   //
//                                                                          //
// This program is free software: you can redistribute it and/or modify     //
// it under the terms of the GNU Affero General Public License as           //
// published by the Free Software Foundation, either version 3 of the       //
// License, or (at your option) any later version.                          //
//                                                                          //
// This program is distributed in the hope that it will be useful,          //
// but WITHOUT ANY WARRANTY; without even the implied warranty of           //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            //
// GNU Affero General Public License for more details.                      //
//                                                                          //
// You should have received a copy of the GNU Affero General Public License //
// along with this program.  If not, see <http://www.gnu.org/licenses/>.    //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "ItemData.h"

#include "../Character/Look/EquipSlot.h"
#include "../Character/EquipStat.h"
#include "../Character/MapleStat.h"
#include "../Template/EnumMap.h"

namespace jrc
{
    // Contains information about an equip.
    class EquipData : public Cache<EquipData>
    {
    public:
        // Returns wether the equip was loaded correctly.
        bool is_valid() const;
        // Returns wether the equip was loaded correctly.
        explicit operator bool() const;

        // Returns wether this equip has equipslot WEAPON.
        bool is_weapon() const;
        // Returns a required base stat.
        int16_t get_reqstat(Maplestat::Id stat) const;
        // Returns a default stat.
        int16_t get_defstat(Equipstat::Id stat) const;
        // Returns base upgrade slots for this equip.
        uint8_t get_slots() const;
        // Returns the equip slot.
        Equipslot::Id get_eqslot() const;
        // Returns the category name.
        const std::string& get_type() const;
        // Returns the general item data (name, price, etc.).
        const ItemData& get_itemdata() const;

    private:
        // Allow the cache to use the constructor.
        friend Cache<EquipData>;
        // Load an equip from the game files.
        EquipData(int32_t id);

        const ItemData& itemdata;

        EnumMap<Maplestat::Id, int16_t> reqstats;
        EnumMap<Equipstat::Id, int16_t> defstats;
        std::string type;
        Equipslot::Id eqslot;
        uint8_t slots;
        bool cash;
        bool tradeblock;
    };
}
