//////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client                           //
// Copyright © 2015-2016 Daniel Allendorf                                   //
//                                                                          //
// This program is free software: you can redistribute it and/or modify     //
// it under the terms of the GNU Affero General Public License as           //
// published by the Free Software Foundation, either version 3 of the       //
// License, or (at your option) any later version.                          //
//                                                                          //
// This program is distributed in the hope that it will be useful,          //
// but WITHOUT ANY WARRANTY; without even the implied warranty of           //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            //
// GNU Affero General Public License for more details.                      //
//                                                                          //
// You should have received a copy of the GNU Affero General Public License //
// along with this program.  If not, see <http://www.gnu.org/licenses/>.    //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "../Template/Cache.h"

#include "../Graphics/Texture.h"
#include "../Template/BoolPair.h"

namespace jrc
{
    // Class that represents an item loaded from the game's files. Contains all shared data between concrete items.
    class ItemData : public Cache<ItemData>
    {
    public:
        // Returns wether the item was loaded correctly.
        bool is_valid() const;
        // Returns wether the item was loaded correctly.
        explicit operator bool() const;

        // Returns the item id.
        int32_t get_id() const;
        // Returns the item price.
        int32_t get_price() const;
        // Returns the item's name loaded from the String.nx file.
        const std::string& get_name() const;
        // Returns the item's description loaded from the String.nx file.
        const std::string& get_desc() const;
        // Return the item category (also the node name).
        const std::string& get_category() const;
        // Returns one of the item's icons. For each item there is a 'raw' icon and an icon with a drop shadow.
        const Texture& get_icon(bool raw) const;

    private:
        // Allow the cache to use the constructor.
        friend Cache<ItemData>;
        // Creates an item from the game's Item.nx with the specified id.
        ItemData(int32_t itemid);

        std::string get_eqcategory(int32_t) const;

        BoolPair<Texture> icons;
        int32_t itemid;
        int32_t price;
        std::string name;
        std::string desc;
        std::string category;

        bool valid;
    };
}
