//////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client                           //
// Copyright © 2015-2016 Daniel Allendorf                                   //
//                                                                          //
// This program is free software: you can redistribute it and/or modify     //
// it under the terms of the GNU Affero General Public License as           //
// published by the Free Software Foundation, either version 3 of the       //
// License, or (at your option) any later version.                          //
//                                                                          //
// This program is distributed in the hope that it will be useful,          //
// but WITHOUT ANY WARRANTY; without even the implied warranty of           //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            //
// GNU Affero General Public License for more details.                      //
//                                                                          //
// You should have received a copy of the GNU Affero General Public License //
// along with this program.  If not, see <http://www.gnu.org/licenses/>.    //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "../Template/Cache.h"

#include "../Graphics/Texture.h"

#include <vector>

namespace jrc
{
    // Contains information about a job.
    class JobData : public Cache<JobData>
    {
    public:
        // Return the ids of the skills for this job.
        const std::vector<std::int32_t>& get_skills() const;
        // Return the name of the skill book.
        const std::string& get_name() const;
        // Return the book cover icon.
        const Texture& get_icon() const;

    private:
        friend Cache<JobData>;
        JobData(int32_t id);

        Texture icon;
        std::vector<std::int32_t> skills;
        std::string name;
    };
}
