//////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client                           //
// Copyright © 2015-2016 Daniel Allendorf                                   //
//                                                                          //
// This program is free software: you can redistribute it and/or modify     //
// it under the terms of the GNU Affero General Public License as           //
// published by the Free Software Foundation, either version 3 of the       //
// License, or (at your option) any later version.                          //
//                                                                          //
// This program is distributed in the hope that it will be useful,          //
// but WITHOUT ANY WARRANTY; without even the implied warranty of           //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            //
// GNU Affero General Public License for more details.                      //
//                                                                          //
// You should have received a copy of the GNU Affero General Public License //
// along with this program.  If not, see <http://www.gnu.org/licenses/>.    //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "../../Graphics/Texture.h"

#include <unordered_map>

namespace jrc
{
    class Charset
    {
    public:
        enum Alignment
        {
            LEFT,
            CENTER,
            RIGHT
        };

        Charset(nl::node source, Alignment alignment);
        Charset();

        void draw(int8_t character, const DrawArgument& args) const;
        int16_t draw(const std::string& text, const DrawArgument& args) const;
        int16_t draw(const std::string& text, int16_t hspace, const DrawArgument& args) const;
        int16_t getw(int8_t character) const;

    private:
        std::unordered_map<int8_t, Texture> chars;
        Alignment alignment;
    };
}

