//////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client                           //
// Copyright © 2015-2016 Daniel Allendorf                                   //
//                                                                          //
// This program is free software: you can redistribute it and/or modify     //
// it under the terms of the GNU Affero General Public License as           //
// published by the Free Software Foundation, either version 3 of the       //
// License, or (at your option) any later version.                          //
//                                                                          //
// This program is distributed in the hope that it will be useful,          //
// but WITHOUT ANY WARRANTY; without even the implied warranty of           //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            //
// GNU Affero General Public License for more details.                      //
//                                                                          //
// You should have received a copy of the GNU Affero General Public License //
// along with this program.  If not, see <http://www.gnu.org/licenses/>.    //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "../../Graphics/Texture.h"

#include "nlnx/node.hpp"

namespace jrc
{
    class MapleFrame
    {
    public:
        MapleFrame(nl::node src);
        MapleFrame();

        void draw(Point<int16_t> position, int16_t width, int16_t height) const;

    private:
        Texture center;
        Texture east;
        Texture northeast;
        Texture north;
        Texture northwest;
        Texture west;
        Texture southwest;
        Texture south;
        Texture southeast;
        int16_t xtile;
        int16_t ytile;
    };
}
