//////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client                           //
// Copyright © 2015-2016 Daniel Allendorf                                   //
//                                                                          //
// This program is free software: you can redistribute it and/or modify     //
// it under the terms of the GNU Affero General Public License as           //
// published by the Free Software Foundation, either version 3 of the       //
// License, or (at your option) any later version.                          //
//                                                                          //
// This program is distributed in the hope that it will be useful,          //
// but WITHOUT ANY WARRANTY; without even the implied warranty of           //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            //
// GNU Affero General Public License for more details.                      //
//                                                                          //
// You should have received a copy of the GNU Affero General Public License //
// along with this program.  If not, see <http://www.gnu.org/licenses/>.    //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "Tooltip.h"

#include "MapleFrame.h"

#include "../../Graphics/Geometry.h"
#include "../../Graphics/Text.h"

namespace jrc
{
    class SkillTooltip : public Tooltip
    {
    public:
        SkillTooltip();

        void draw(Point<int16_t> position) const override;

        void set_skill(int32_t id, int32_t level,
            int32_t masterlevel, int64_t expiration);

    private:
        int32_t skill_id;
        int16_t height;
        int16_t icon_offset;
        int16_t level_offset;
        Texture icon;
        Texture required_icon;

        Text name;
        Text desc;
        Text leveldesc;
        MapleFrame frame;
        ColorLine line;
        Texture base;
        Texture cover;
    };
}
