//////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client                           //
// Copyright © 2015-2016 Daniel Allendorf                                   //
//                                                                          //
// This program is free software: you can redistribute it and/or modify     //
// it under the terms of the GNU Affero General Public License as           //
// published by the Free Software Foundation, either version 3 of the       //
// License, or (at your option) any later version.                          //
//                                                                          //
// This program is distributed in the hope that it will be useful,          //
// but WITHOUT ANY WARRANTY; without even the implied warranty of           //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            //
// GNU Affero General Public License for more details.                      //
//                                                                          //
// You should have received a copy of the GNU Affero General Public License //
// along with this program.  If not, see <http://www.gnu.org/licenses/>.    //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "../Graphics/Animation.h"
#include "../Template/EnumMap.h"

namespace jrc
{
    // Class that represents the mouse cursor.
    class Cursor
    {
    public:
        // Maple-cursorstates, linked to the cursor's animation.
        enum State
        {
            IDLE,
            CANCLICK,
            GAME,
            HOUSE,
            CANCLICK2,
            CANGRAB,
            GIFT,
            VSCROLL,
            HSCROLL,
            VSCROLLIDLE,
            HSCROLLIDLE,
            GRABBING,
            CLICKING,
            RCLICK,
            LENGTH
        };

        Cursor();

        void init();

        void draw(float alpha) const;
        void update();
        void set_state(State state);
        void set_position(Point<int16_t> position);
        State get_state() const;
        Point<int16_t> get_position() const;

    private:
        EnumMap<State, Animation> animations;

        State state;
        Point<int16_t> position;
        int32_t hide_counter;

        static constexpr int64_t HIDE_TIME = 15'000;
    };
}

