//////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client                           //
// Copyright © 2015-2016 Daniel Allendorf                                   //
//                                                                          //
// This program is free software: you can redistribute it and/or modify     //
// it under the terms of the GNU Affero General Public License as           //
// published by the Free Software Foundation, either version 3 of the       //
// License, or (at your option) any later version.                          //
//                                                                          //
// This program is distributed in the hope that it will be useful,          //
// but WITHOUT ANY WARRANTY; without even the implied warranty of           //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            //
// GNU Affero General Public License for more details.                      //
//                                                                          //
// You should have received a copy of the GNU Affero General Public License //
// along with this program.  If not, see <http://www.gnu.org/licenses/>.    //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "../Character/Inventory/Weapon.h"
#include "../Gameplay/Combat/SpecialMove.h"
#include "../Template/EnumMap.h"

#include <string>

namespace jrc
{
    namespace Messages
    {
        enum Type
        {
            NONE,
            // Cannot use a skill
            SKILL_WEAPONTYPE,
            SKILL_HPCOST,
            SKILL_MPCOST,
            SKILL_NOARROWS,
            SKILL_NOBULLETS,
            SKILL_NOSTARS,
            SKILL_COOLDOWN,

            // Scrolling result
            SCROLL_SUCCESS,
            SCROLL_FAILURE,
            SCROLL_DESTROYED,
            LENGTH
        };

        extern const EnumMap<Type, const char*> messages;
    };


    class InChatMessage
    {
    public:
        InChatMessage(Messages::Type type);

        void drop() const;

    private:
        Messages::Type type;
    };


    class ForbidSkillMessage : public InChatMessage
    {
    public:
        ForbidSkillMessage(SpecialMove::ForbidReason reason, Weapon::Type weapon);

    private:
        Messages::Type message_by_reason(SpecialMove::ForbidReason reason, Weapon::Type weapon);
        Messages::Type message_by_weapon(Weapon::Type weapon);
    };
}
