//////////////////////////////////////////////////////////////////////////////
// This file is part of the Journey MMORPG client                           //
// Copyright © 2015-2016 Daniel Allendorf                                   //
//                                                                          //
// This program is free software: you can redistribute it and/or modify     //
// it under the terms of the GNU Affero General Public License as           //
// published by the Free Software Foundation, either version 3 of the       //
// License, or (at your option) any later version.                          //
//                                                                          //
// This program is distributed in the hope that it will be useful,          //
// but WITHOUT ANY WARRANTY; without even the implied warranty of           //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the            //
// GNU Affero General Public License for more details.                      //
//                                                                          //
// You should have received a copy of the GNU Affero General Public License //
// along with this program.  If not, see <http://www.gnu.org/licenses/>.    //
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "../OutPacket.h"

#ifdef JOURNEY_USE_XXHASH
#include "../../Util/HashUtility.h"
#include "../../Util/NxFiles.h"
#endif

namespace jrc
{
#ifdef JOURNEY_USE_XXHASH
    // Packet which sends the hash values of all game files to the server.
    // Opcode: HASH_CHECK(30000)
    class NxCheckPacket : public OutPacket
    {
    public:
        NxCheckPacket(uint64_t seed) : OutPacket(HASH_CHECK)
        {
            write_byte(NxFiles::NUM_FILES);
            for (auto filename : NxFiles::filenames)
            {
                write_string(
                    HashUtility::get_filehash(filename, seed)
                );
            }
        }
    };
#endif
}
