//////////////////////////////////////////////////////////////////////////////////
//	This file is part of the continued Journey MMORPG client					//
//	Copyright (C) 2015-2019  Daniel Allendorf, Ryan Payton						//
//																				//
//	This program is free software: you can redistribute it and/or modify		//
//	it under the terms of the GNU Affero General Public License as published by	//
//	the Free Software Foundation, either version 3 of the License, or			//
//	(at your option) any later version.											//
//																				//
//	This program is distributed in the hope that it will be useful,				//
//	but WITHOUT ANY WARRANTY; without even the implied warranty of				//
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the				//
//	GNU Affero General Public License for more details.							//
//																				//
//	You should have received a copy of the GNU Affero General Public License	//
//	along with this program.  If not, see <https://www.gnu.org/licenses/>.		//
//////////////////////////////////////////////////////////////////////////////////
#pragma once
#include <string>

#ifdef MS_PLATFORM_WASM

#define WS_SOCK_ERROR -1
#define WS_SOCK_OK 0

size_t ws_connect(const std::string& address, const std::string& port);
int ws_send(size_t socket, const char* bytes, size_t length, size_t timeout);
int ws_recv(size_t socket, char* bytes, size_t length, size_t timeout);
int ws_closesocket(size_t socket);

#endif
